|
CONSUMER NEWS RECALLS COMPLAINT FORM SCAM ALERTS |
| Small Claims Guide | Class Actions | Lemon Law | FAQ | Resources | Newsletters | Spanish | |
|
|
![]() |
Video Game Industry Gets a D+ |
|||||
|
December 3, 2005
The group's latest report card cites serious problems with the ratings system and lack of parental involvement; it commends a few responsible retailers and game console makers. "There has been significant industry progress and reforms over the last decade, but ever more violent and sadistic games are still ending up in the hands of children," said Dr. David Walsh, Ph.D., president and founder of the National Institute on Media and the Family. Walsh said the ratings system badly needs improvement. "Retailers need to stop selling violent video games to children, and lead all entertainment sectors by embracing a universal independent ratings system," he said. "Two years ago, the Interactive Entertainment Merchant's Association promised the public they would enforce policies preventing the sale of M-rated video games to children under 17," Walsh added. "Unfortunately, they're not making good on that promise. Retailers would rather appear as if they care about children instead of actually taking small steps to protect them." Other areas of special concern in the 10th Annual MediaWise Video Game Report Card include:
Ratings SummitDespite 10 years of alerts and repeated calls for improvement, the Institute has concluded the ratings system is beyond repair. The Institute will convene a Ratings Summit in 2006 to be held with leading parent, health and child welfare groups. The Institute is also calling for an Independent Universal Ratings System to replace the existing patchwork. Retail EnforcementThis years' Institute's survey of retailers found that retailers were actually more lenient in their selling practices this year compared with last. The number of young girls able to buy M-rated video games without adult supervision skyrocketed. The secret shopper survey found that boys as young as 9 were able to buy M-rated video games 42 percent of the time and girls were able to purchase M-rated games 46 percent of the time. Last year, girls were only able to purchase games 8 percent of the time. One exception is Best Buy, which implemented its policy in 2005 and scored a perfect 100 percent in clerk enforcement in all of our sting efforts. "Watch What Kids Watch"Parents and children are on different planets when it comes to what parents think their children are playing, and the games they are actually playing. To this effort, the institute is renewing its "Watch What Your Kids Watch" PSA campaign in 2006, and expanding it beyond the 20 markets targeted in 2005. Game Lists and RatingsParent Alert! Games to avoid for your children and teens:
MediaWise recommended games for children and teens:
Report Your Experience
|
|||||
Back to the top | |
||||||
Advertisement
|
Home |
Complaint Form |
News |
Recalls |
FAQ |
|
Terms of Use Your use of this site constitutes acceptance of the Terms of Use
Copyright © 2003-2008 ConsumerAffairs.com Inc. All Rights Reserved. The contents of this site may not be republished, reprinted, rewritten or recirculated without written permission. |
|